8/31/2023 0 Comments Unity hub release notes![]() Fixed: ILWeaver not releasing all the referenced DLLs before exiting.Fixed: Issue in the NetworkTransform interpolation in Shared Mode when pausing the editor time that could cause proxies to be delayed relative to their sources.Fixed: Issue in the NetworkTransform interpolation in Shared Mode that could cause the local buffer of states for interpolation to grow, increasing memory consumption.If CopyBackingFieldsToState is overridden and the base type is not NetworkBehaviour, it needs to call the base method.Made lag compensation buffer only advance when registering a new tick.Reduced bandwidth consumption of 2D and 3D NetworkRigidbody behaviours.Improved the performance of 2D and 3D NetworkRigidbody behaviours by preventing multiple calls to SyncTransforms.To load addressable scenes, simply use NetworkRunner.SetActiveScene with either a correct SceneRef or the addressable scene path SceneRef for added scenes becomes the sum of a scene's index in this array and AddressableSceneRefOffset property. Addressable scenes need to be added to AddressableScenes array. To enable define FUSION_USE_ADDRESSABLES. Addressables support to NetworkSceneManagerDefault.NetworkSceneManagerBase.TryGetSceneRef and NetworkSceneManagerBase.TryGetScenePath.INetworkStruct interface to Fusion.Tick.Fixed: NetworkMecanimAnimator now caches hashes for parameters, eliminating AnimatorControllerParameter.nameHash calls in hotpaths.Fixed: Ensure that, in shared topology, the NetworkTransform moves stays smooth during initialization even if the scene startup induces some frame freezes.Fixed: Ensure that parent NetworkTransform move before their children, to avoid problems for children that do not move often (the offset to the parent could otherwise be applied erroneously by Unity, due to its parent move, after a child moved first to its world position).Fixed: Ensure that RigidBody's isKinematic value stays always to true on clients with server only physics.Fixed: "Assembly already referenced" warning emit by ILWeaver (XBoxOne).Fixed: NotifyWindowFull does not respect Connection Timeout.New Unity 2022 for Mac uses LegacyRuntime.ttf instead Fixed: Added fallback for Arial.ttf font.Fixed: An alloc each frame in NetworkRunner.RegisterNetworkCallbacks if it contains no callbacks.Fixed: Minor alloc in NetSocketHybrid.Receive in Debug build. ![]() ![]() JoinSessionLobby to include useDefaultCloudPorts argument.StartGameArgs.UseDefaultPhotonCloudPorts.Allow to subclass NetworkPhysicsSimulation2D and NetworkPhysicsSimulation3D to override PhysicsSimulationDeltaTime, which defines the delta-time used to update the physics simulation.HitboxRoot.DeRegister method to manually de-register the root colliders from the lag-compensation system.Ensure it is enabled in Project Settings > Player > Resolution and Presentation. The Run in Background is disabled by default in some render pipelines.
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